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The Big Idea

Four story books, nineteen hands-on activities and a screen-free coding robot, built to connect literacy with STEM in a K-3 room where the two are rarely taught together.

Ages
K-3Written for grades K through 3. Every activity says whether its materials are per student or per group, so a mixed room can scale it.
  • Literacy
  • Math
  • Science
  • Coding
  • Social-Emotional Learning

Safety

  • Small parts: keep away from children under 3
  • Some activities use scissors
  • Some activities use materials that must not be eaten
  • Adult supervision recommended
The yellow screen-free coding robot on its blue space themed floor mat, with a row of colored command tiles reading GO, turn, forward and END laid out beside it

What’s in the Kit

  • Four Scholastic story books: Scaredy Squirrel, Giraffes Can't Dance!, Frog on a Log? and Cloudette
  • The Coding Robot, included: a $150 product on its own, screen-free, with no app, device or Wi-Fi needed
  • Full-color Teacher Guide: 178 pages, four units, nineteen activities, and an appendix of printable resources for every book
  • The printed maps and card sets the robot runs on: apple tree map, musical tunes map, choose-your-own-adventure map, foam puzzle cards, coding cards, obstacle cards and rhyming cards
  • Access to digital resources

What you add

  • Scissors and tape for the activities that cut and stick
  • The consumable materials each activity lists, unless you add the Student Kit

Real-world connection

Why a story first?

Literacy and STEM are rarely taught together in a K-3 room. Joining them is the whole purpose of this program, and the book is what joins them. Scaredy Squirrel will not leave his tree, so his unit asks what a tree needs to live and whether a parachute could get him down safely. Cloudette is a very small cloud, so her unit asks where rain comes from and what a shelter is for.

The story hands the room a shared problem and the words to argue about it before anybody touches a material. That is what lets the same activity land on a child who is reading fluently and on a child who is not reading yet.

Screen-free coding and music arrive the same way. In Jungle Dance the children code the robot to play notes on a piano map, and it plays back the tune they wrote. In Mission: Acorn Retrieval they build a path out of foam puzzle cards and obstacle cards and send the robot through it. No screens, no app, no logins.

Every activity is laid out the same way: the background a teacher needs in plain language with the vocabulary marked, then prompts for getting the room talking, then the materials, a safety notice, a tip from somebody who has run it, and numbered steps with a photograph of each one. The guide models the lesson before it asks anyone to teach it.

Children sitting on a classroom carpet around a green grid mat, placing colored arrow tiles to program a small yellow robot while two adults kneel alongside them

How a lesson runs

  1. Read the book

    Each unit starts with its story, so the class shares a problem and the language for it before anything gets built.

  2. Meet the idea

    A plain-language page gives the teacher the background, with the key words marked, and prompts for opening the discussion.

  3. Gather the materials

    Each activity lists what it needs per student or per group, with a safety notice and a tip from somebody who has already run it.

  4. Work the steps

    Numbered steps, each one photographed, so a teacher sees the finished thing before the class does.

  5. Send the robot

    Several activities put the screen-free robot on a printed map, where it traces the life cycle of an apple tree, plays the notes the children coded on a piano map, or walks a path they built out of puzzle cards.

Teachers at a professional development session dropping blue water into a cup topped with shaving cream to make a rain cloud, with the Teaching STEM Through Literacy Teacher Resource Kit box and the open guide on the table in front of them

For classrooms

One Teacher Resource Kit runs the whole program: four units, nineteen activities, one guide, one robot. It is sized for the teacher rather than for a child, so a single kit covers a class.

The Student Kit is the other half of the arithmetic. Most activities call for consumable materials per student, and sourcing those four units deep is the part that quietly stops a program in March. One Student Kit carries enough of them for a class of up to 25.

Take the Teacher Resource Kit on its own if you would rather pull the consumables from your own cupboard. Add the Student Kit if you would rather not.

There is a companion professional development course built specifically around this kit. It shows a teacher how to fold the story, the STEM activity and the coding robot into the week they already teach, rather than on top of it.

See the PD course

Questions

Is the coding robot really included?
Yes. The same Coding Robot we sell on its own for $150 is in this kit, along with every map and card set the activities use. It is screen-free: no app, no device, no Wi-Fi.
Is there training to go with it?
Yes. A companion professional development course is built specifically around this kit, to help a teacher fold the literacy block, the STEM activity and the coding into a week they already teach. Ask us about it when you order.
Do I need a science background to teach this?
No. Every activity opens with the background in plain language, with the vocabulary marked, and the guide models the lesson before it asks you to teach it.
What is the difference between the two kits?
The Teacher Resource Kit is the program itself: four books, the 178-page guide, the coding robot, the maps and the digital resources. The Student Kit is the consumable materials those activities use, enough for a class of up to 25.
Which books are included?
Scaredy Squirrel, Giraffes Can't Dance!, Frog on a Log? and Cloudette. All four are in the box, so there is nothing to order separately.